![]() * ''VideoGame/GabrielKnight 3: Blood of the Sacred, Blood of the Damned'' has a ridiculously infuriating first puzzle, involving Gabriel trying to rent himself a moped by pretending to be Moseley, who can rent one.It's funny how things stop being funny the longer you live with them. The spot made a different sound when thumped- not that it helps if you think you've got the right spot with the wrong timing. This had many players stumped, because the spot itself was already difficult to find, but the timing had to be precise as well, so it wasn't easy to tell whether they had the wrong spot or their timing was off. As a hint, Maureen mentions that she used the passageway to get into the office by lining her eyes up with a crack on the wall, then kicking the wall at that spot when a nearby set of switches were all green. * ''VideoGame/FullThrottle'' features a puzzle late in the game where the player has to find a secret passageway to Malcom Corley's office in an alley behind Corley Motors' headquarters. One of the toughest puzzles ever in InteractiveFiction, if you're not familiar with the StockPuzzle beforehand. Problem is, you can only do this three times before being caught by security - and if you haven't truly narrowed it down to one cube, it will use SchrodingersGun to move it away from the one you pick to another one that fits all clues so far - '''and''' you're not allowed to save the game while in the vault (to prevent solving the puzzle with trial and error, and hide the fact that it's cheating). In order to determine the actual cube, you'll need to resort them a number of times, and cast the 'detect magic' spell. (It's a variant of the TwelveCoinsPuzzle.) There are a dozen or so magical cubes, but only ''one'' is the true cube you need. ![]() Nintendo got so many questions about it that they published the solution in ''Magazine/NintendoPower''. It's a simple puzzle, since the game outright tells you what to do, but even people who owned the manual and had the letter were confused, since actually dipping the physical letter in water makes no freakin' sense and many assumed the letter in question was an in-game item. Your only clue is "dip my note in water." If you dip the letter attached to the manual in water, invisible ink appears to tell you the combination. You must enter a three digit combination to track the transceiver. Attached to the game's instruction booklet is a letter from the main character's Uncle you learn late in the game that your Uncle has a transceiver in his shoe. * ''VideoGame/StarTropics'' has an infamous puzzle that is not that difficult, but left players confused since it breaks the fourth wall. Finally, there's a boss fight straight after solving the puzzle while not too difficult it's another way to get sent back if you mess up and die. In itself this would only be kind of irritating, but the last checkpoint is at least a few minutes back and requires you to enter a cave full of respawning GoddamnedBats that you need to kill a certain amount of to get the hammer you need to do the slab puzzle, so you end up getting drained each time you screw up. You have to get a large slab across a long (but shallow) pit by placing (and moving them as you shift the slab along) three balls in said pit correctly so they evenly balance the slab one mistake and it falls in the pit and you have to go back to the last checkpoint. * ''VideoGame/ShadowOfTheBeast 3'' has the slab puzzle in Caves of Bidhur every other puzzle can be solved consistently, but this essentially involves approximating a physics puzzle in a game without physics.
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